monotask
Jan 17
Aug 28

EVOL ‘Urban Stencil City’

Description smileinyourface

German street artist EVOL creates hyper realistic miniature buildings and cities in all sorts of places, by stenciling flat surfaces.

The one shown here is made in a field near Hamburg as part of the upcoming MS Dockville music and art festival, and is presumably the best one so far. The installation took 8 days to construct. Photos of the process are shown here.

Here‘s another cool installation done in Dresden.

(Source: thitime)

Aug 09
Chillout Sessions XII by Andrew van der Westhuyzen
A homage to Frank Lloyd Wright and Neutra, and the lifestyles their buildings accommodated.

Chillout Sessions XII by Andrew van der Westhuyzen

A homage to Frank Lloyd Wright and Neutra, and the lifestyles their buildings accommodated.

Feb 24

Processing City - Sandy City

create a city in one minute - using a processing application programmed by us.
you can introduce any city layout you like, manipulate rules and change types:

Sandy software vol.263 - youtube.com/watch?v=MzkXjIN7sYM
by Jakob Przybylo / Min-Chieh Chen / Michele Leidi in ETH CAAD, Jan 2010.

- ETH D-ARCH CAAD - Prof. Dr. Ludger Hovestadt
- special thanks to: Benjamin Dillenburger - Michael Hansmeyer - Steffen Lemmerzahl

Feb 24

Generative Urbanism, Voxel City, via the Game of Life: Built in Processing

Take voxels (a way of representing volumes in pixels), add a little of John Conway’s legendary Game of Life system, and make architecture. The result: crazy-delicious generative urbanism, built in Processing. )

Like its precedent, Voxopolis begins with a set of conditions and variables that, when implemented, require no further human input for its subsequent generations. Each new generation is based on its predecessor.

What is different now is that it is three dimensional plus it happens at multiple levels at the same time. The voxels inside one building change their state according to neighbour-checking rules but the plots containing the buildings do it as well at an urban scale with different variables like building type, height, occupancy etc.

But the really interesting point, where the structure of the city is getting complex, is that these various scalar layers interact with each other. The voxels influence the buildings, which in turn influence the urban structure and vice versa. The whole city is a complex relational network operating at different scales, from the large city scale down to the voxel scale. Everything follows it’s [sic] own rules but is also interconnected with the rest of the city and therefore informs and influences everything else as well.

Discussion: Processing forums

By the way, if you’re interested in working with the Game of Life in Processing, there’s some useful code and discussion on implementation linked from that same thread:
Game of life and others .. [yelele_eu, also on Processing forums]

It may be well worth extending those ideas in English, as well.

This work is by:
Jeannette Kuo
Dino Rossi
Dominik Zausinger

Feb 08

N Building

“N Building is a commercial structure located near Tachikawa station amidst a shopping district. Being a commercial building signs or billboards are typically attached to its facade which we feel undermines the structures’ identity. As a solution we thought to use a QR Code as the facade itself. By reading the QR Code with your mobile device you will be taken to a site which includes up to date shop information. In this manner we envision a cityscape unhindered by ubiquitous signage and also an improvement to the quality and accuracy of the information itself.”

Jan 12

Augmented Reality Architecture

“A structure “NR Building” located near the station of Tachikawa and in the middle of a commercial district. Imagined by Terada Design, it is about a frontage entirely equipped with a code QR, allowing readable additional details on a mobile phone.”